В Les principales hausses de prix concernent les services de transport ( 3,1%) avec notamment un mouvement saisonnier pour le transport aГ rien de passagers, les cigarettes ( 2,2%) suite Г lв entrГ e en vigueur dв un nouveau barГЁme dв accises et certains produits alimentairesВ , prГ cise le Statec, qui publie ce mercredi les prix Г la consommation pour le mois d’avril.

Comme nous vous l’annoncions sur L’essentiel en fГ vrier dernier, le prix du paquet de cigarettes a augmentГ de 10 Г 30 centimes. Une hausse qui se rГ percute donc sur l’inflation, le tabac faisant partie des produits les plus vendus. Au niveau des produits alimentaires, le Statec constate surtout une augmentation du prix de la biГЁre, de la viande de volaille et du poisson.

En revanche, des produits comme les lГ gumes et les fruits frais ont tendance Г diminuer. Enfin, un repli est confirmГ pour les produits pГ troliers. Le gaz de ville et le gaz naturel baissent de 3,3%, le mazout de chauffage de 2,1% et le diesel de 0,3%. Le taux d’inflation du Luxembourg s’est tout de mГ me stabilisГ Г 0,78% au mois d’avril contre 0,84% en mars.

(L’essentiel)

A short history of game panics – reason.com

Users bemoan e-cigarette laws in nyc, chicago

Here are some highlights from the history of game driven moral panics.

The Evil Arcade

Video game arcades did not exist before the 1970s, but amusement arcades have been around for more than a century, giving people a place to play pinball and other coin operated entertainments. They were tightly packed, anonymous environments filled with young people and working class immigrants, a perfect recipe for middle class anxieties. (There were even rumors of girls being kidnapped at arcades and sold into white slavery.) Throw in the fact that gambling was known to take place on the premises, and the venues’ shady reputation was assured.

Moral opposition led to legal crackdowns. The most infamous effort began in 1942, when New York Mayor Fiorello LaGuardia sent his gendarmes to seize the city’s pinball machines. They brought in more than 2,000 on the first day, and newsreel crews filmed the mayor smashing some of them with a sledgehammer. New York did not relegalize pinball until 1976.

New York Daily News/Getty ImagesWhen video arcades started booming in the early ’80s, many of those fears came rushing back. Parents worried that Pac Man dens would encourage truancy, that kids would smoke cigarettes or buy drugs, that young children would come into contact with bad elements, that violence might break out. In 1982 The New York Times quoted a Long Island mom who believed video arcades “mesmerize our children,” “addict them,” “teach gambling,” and “breed aggressive behavior.” Zoning and permit fights were common, as fretful grown ups urged the authorities to keep the arcades away.

These days, the arcades have virtually disappeared. But the anti arcade scare petered out first.

Death Race 1976

The first individual video game to inspire a major moral panic was Death Race, a 1976 release inspired loosely by the cult film Death Race 2000. The movie was a science fiction satire about a road race whose drivers ring up points by deliberately running people down. The game, which had not been licensed or endorsed by the filmmakers, put the player in the driver’s role. It also changed the setup so that they were running over gremlins, not human pedestrians, but there’s no sign that this prompted the critics to moderate their tone.

flickr user Jim Merullo”On TV, violence is passive,” a psychologist at the National Safety Council told The New York Times. “In this game a player takes the first step to creating violence. The player is no longer just a spectator….I shudder to think what will come next if this is encouraged. It’ll be pretty gory.” A former San Quentin psychologist told the Associated Press that “the prisoners I dealt have loved the game.” The Tucson Daily Citizen wondered whether “chasing down pedestrians on a TV screen now” would “encourage” players to kill people “on real highways later.”

Public protest prompted some venues to remove the game, but all the publicity ended up bringing Death Race‘s manufacturer more business, not less. It would not be the last time that anti game activism served as free advertising.

Participatory Pornography

In the early ’80s, a porn studio called the Caballero Control Corporation created a company it named Mystique to release erotic video games for the home market. “Erotic” may be a bit of a stretch The company’s most notorious product, the 1982 game Custer’s Revenge, featured a crudely animated George Armstrong Custer with an even more crudely animated erection attempting to get past a volley of arrows to have his way with an Indian woman tied to a stake (or possibly to a cactus).

The game was attacked not just for being dumb, racist, and rapey valid criticisms all but for allegedly inspiring players to copy Custer’s example. After some rapists allegedly mentioned the game while forcing themselves on an Indian, the anti porn feminist Andrea Dworkin claimed that Custer’s Revenge had “generated many gang rapes of Native American women.” Canadian customs refused to let the software cross the border, and Women Against Pornography picketed the product.

This wasn’t the first time a game’s sexual content stirred up controversy. Way back in 1973, Atari’s Gotcha was nicknamed “the boob game” because its controls were a pair of pink orbs that the player was supposed to squeeze. But it was the video game world’s first great anti porn campaign, and the results were similar to the results of the Death Race protests. “These were games that most people wouldn’t touch with a ten foot pole,” former Electronic Games editor Arnie Katz recalled in Steven Kent’s 2001 book The Ultimate History of Video Games but the protesters “succeeded in helping it sell twice as many copies as the other adult games.”